Star Wars: Platt’s Starport Guide, 1995

This assignment from West End Games came at the peak of my freelance comics career. Star Wars game illustrations were getting rare, but looking better as a result of all the time I'd spent honing my skills. The concept for this book was for gamers to visit several different spaceports in the Star Wars galaxy and get into all sorts of fun trouble.

Continue Reading >

Posted in: Game Days

Star Wars: The Last Command, 1994

When the "Thrawn trilogy" novels came out from '91 to '93, West End did a sourcebook for each one of them. I was lucky enough to land an assignment for the final one. It came to me in the midst of my best years as a comic book artist, when I was regularly inking my own work and feeling good about the results.

Continue Reading >

Posted in: Game Days

Star Wars: Han Solo and the Corporate Sector, 1993

My sixth assignment from West End Games was a modest one, but exciting. Once in a while, they'd come out with a sourcebook tie-in to a separate Star Wars project. This one adapted and expanded material from the Han Solo novels by Brian Daley. I finally got to draw everyone's favorite piece'a junk and visualize some of the things that previously existed only as words in those baffling noves.

Continue Reading >

Posted in: Game Days

Star Wars: Twin Stars of Kira, 1993

The illustrations that appeared in this volume were originally drawn for The Politics of Contraband. My guess is that the content for that book was overproduced, and some of it got diverted into this one. The environment is a trader/smuggler route called the Kira Run, and the book contains seven different playable adventures. My work was used for two of them.

Continue Reading >

Posted in: Game Days

Star Wars: The Politics of Contraband, 1992

This adventure was about smugglers taking jobs that got them in over their head, which apparently happens all the time in the Star Wars galaxy. I was the solo artist on the book (nyuk nyuk), so I got to design a gang of reprobates and put them through their paces.

Continue Reading >

Posted in: Game Days

Star Wars: Mission to Lianna, 1992

For my third go-round with West End Games, the scenario for the adventure was quite different. Instead of a backwater planet, this one was set on an industrial and cultural center, a busy city planet that we wouldn’t see on film until the prequels and sequels arrived.

Continue Reading >

Posted in: Game Days

Star Wars: Planet of the Mists, 1992

I was the sole artist assigned to this book, so I was entrusted with the task of designing the characters and environment: a race of amphibians, an Imperial Swamp Trooper, a method of docking for TIE fighters, and a pair of female mercenaries who I subconsciously thought of as the Star Wars version of Japan’s Dirty Pair.

Continue Reading >

Posted in: Game Days

Star Wars: Planets of the Galaxy, 1991

In 1991, I figured out how to turn my Star Wars fandom into freelance income. Planets of the Galaxy, Volume 1 was my first West End Games assignment, and it was a good one to start with. The books in this 3-volume series presented gamers with new planets on which to plot their adventures, none of which had been established in the original trilogy.

Continue Reading >

Posted in: Game Days