Malibu and Me, Part 1: 1992-1993

Stories from inside the asylum: my life and times working for an actual comic book publisher during one of the most turbulent and brutal years for the comic book industry. What a time to be in the middle of it all. Dreams and nightmares came in rapid succession. Would friendship REALLY turn out to be the greatest magic of all? Find out here...

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Posted in: Pro Comics

My Macross Story, 1983-1993

This is a tale of what happens when you get more than you bargained for. And the hazards that can follow. SPOILER: it ends with me drawing Macross comic books exactly ten years after I first saw the anime. But a LOT happened in between, including me vowing not to draw any Macross comics.

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Posted in: Anime World

Armored Road Police, 1993

Road Police was a lot of fun to work on, and quite different from the other titles I did at the time. More realistic and down to Earth, grungy and satirical. It was one part sitcom, one part anime, and one part police procedural with some of the best art I'd done up to that point. I'm still very proud of this little side quest.

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Posted in: Pro Comics

Captain Harlock: The Machine People, 1993

This was my last foray into the sea of stars with Captain Harlock, in what was meant to be the opening segment of a huge new story arc by writer Robert Gibson. The thing none of us saw coming was a licensing conflict that would slam the door on Robert's plan just as it was beginning. See all four issues and find out why they went no further here!

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Posted in: Pro Comics

Robotech: Invid War issues 13-18, 1993

The last six issues of Invid War brought us to the "reflex point" I'd wanted to reach since the beginning: the start of Mospeada/The New Generation. It also brought me to an equally important point that changed my entire life in one phone call. How can one phone call accomplish that? Find out and see all six issues here!

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Posted in: Pro Comics

Grease Monkey, 1992

As I write these words, over 30 years have passed since the idea first crossed my mind to write and draw comics about a gorilla in space. In all that time, the thing has never left my side, even when I neglected it. For anyone who likes a tale about the flow of ideas or the rewards of unswerving dedication, here's how it got off the launch pad.

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Posted in: Pro Comics

Fathom: Genie in a Bottle, 1992-93

The water-hero from the Elementals is thrown back in time 1,000 years to battle demons and dark magic in the Middle East. While, in 1992, my quest to find a new publisher brings me face to face with a whole different kind of demon.

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Posted in: Pro Comics

Robotech: Invid War issues 9-12, 1993

As resistance groups on Earth come together to push back against the Invid invasion, they face their first test when a deadly superweapon is unleashed upon them! And in the real world, I got another important lesson in making comics: never underestimate the power of an inker.

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Posted in: Pro Comics

Cybersuit Arkadyne Part 3, 1992

In the asteroid belt, the mysterious voices haunting Glenn Taback get louder and stronger. Driven past the breaking point, he tears through one marauder after another as attacks increase in ferocity. At the end of this bloody path lies an enemy no one expected and a revelation that challenges the perception of reality itself!

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Posted in: Pro Comics

Cybersuit Arkadyne Part 2, 1992

When we last saw Glenn Taback and the Arkadyne support team, the first stage of Cybersuit training ended on the moon with the revelation of a mysterious alien artifact. Now, the story moves to Mars where flight training begins - and then into the asteroid belt where the enemy waits to strike! Read issues 3 & 4 and the story behind the story here!

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Posted in: Pro Comics

Cybersuit Arkadyne Part 1, 1992

The first two issues and the story behind my original SF series from Ianus Publications! Glenn Taback is the first pilot chosen to operate Arkadyne, a process that links him directly to the machine via cybernetic implant. Using an experimental system called the Gravitic Drive, he will be able to outfly and outfight anything imaginable ... except himself.

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Posted in: Pro Comics

Captain Harlock: Fall of the Empire, 1992

As the crew of Arcadia deals with new members of all types, they are drawn deeper into conflict with each other and learn that not all of their enemies are cut from the same cloth. Especially one particular inflitrator whose path will bring him face to face with Harlock himself. Meanwhile, a new path opens up for Earth when a new power appears to challenge the Illumidas empire. Who will stand and who will fall? Find it in this 4-issue miniseries!

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Posted in: Pro Comics

Robotech: Invid War issues 5-8, 1992

When I got involved in drawing Robotech comics, it initially felt like being trapped. That's how it was for the first four issues. To my surprise, the next four set me free. Find out what I mean by that and see all these issues from cover to cover!

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Posted in: Pro Comics

Captain Harlock Christmas Special, 1991

Captain Harlock and Christmas might seem like odd bedfellows, but they were actually combined in Japan before we did our thing. There was a Christmas episode in the 1982 Endless Road SSX TV series that remains a fan favorite for its blend of sweetness and tragedy. When writer Robert Gibson decided to retread this ground, he used it to weave some signature tropes together.

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Posted in: Pro Comics

Robotech: Invid War issues 1-4, 1992

Pretty much since the beginning of my work for Eternity Comics, the editor of the Robotech titles was nudging me to consider drawing one. And pretty much from the first time he brought it up, I shot it down. There was a time not so long before that I would have said yes in a hot second. But that time had passed. So what made me finally relent? Read that story here, along with issues 1-4!

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Posted in: Pro Comics

Captain Harlock: Deathshadow Rising #5 & 6, 1991

As spring approached summer in the year 1991, Emeraldas arrived to even the odds against the Deathshadow and help get Harlock back to the captain's wheel of the Arcadia. With the playing field growing ever more complex, Alexander Nevich reveals the next phase of his vendetta: taking down the Illumidas occupiers of Earth!

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Posted in: Pro Comics

Captain Harlock: Deathshadow Rising #1 & 2, 1990/91

By the time I began this project, making comics had been my full-time job for about year and a half. Starting with Deathshadow Rising, I would be penciling and inking a comic for the first time. It's a little odd to say that since I started out as my own inker back in the kid comic/fanzine days. But it's worth drawing a distinction, because true comic book inking is a whole separate animal.

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Ground Zero #3 & 4, 1991

The invasion of Independence Colony has placed its citizens between two rival forces, but neither is what it appears to be. As we get closer to the truth, the line blurs between ally and enemy until they become indistinguishable. When all is revealed, nobody will walk away as the person they once were.

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Posted in: Pro Comics

Ground Zero #2, 1991

Independence Colony is a smoking ruin after a surprise attack from planetary orbit. Two survivors run into what appears to be a platoon of alien soldiers who easily overpower and imprison them. Against all hope, a heavily-armed team arrives from Earth. But what seems to be a rescue looks more like a second invasion!

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Posted in: Pro Comics