Freak Angels, 2022

I've been an anime fan since 1980, so you can imagine what a thrill it was to actually get to work on an anime series, drawing storyboards that would be animated in Japan. This series took a long, winding road to my door and was in heaps of trouble when it finally arrived. What was it like to help rescue a medium that I'd always revered? Find out in this article!

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Posted in: TV Cartoons

Avengers Assemble Season 3, 2015-16

Avengers Assemble was simultaneously the hardest and most rewarding series I've yet worked on. I directed all the even-numbered episodes in this season of 26, which set me up to do the grand finale. After seasons 1 and 2, I knew I was in for something big, and I was not wrong.

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Samurai Rabbit: The Usagi Chronicles, 2022

If asked, I'd have to say that one of my favorite things is being contacted out of the blue with a job offer. Even if I have to decline the offer, it's always affirming to get some proof that I haven't been forgotten. Getting that proof was even sweeter in Covid world when daily human contact shrank to the size of a Zoom window. And that's how I ended up working on two episodes of Samurai Rabbit.

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Avengers Assemble season 2, 2014-15

It's hard to describe what a rush it was to make this series during the ascendency of the MCU. I've worked on plenty of shows that were tied to well-known IP, but nothing compared to this. This was the season of the Squadron Supreme, Thanos, the infinity stones, AND Ultron, in addition to other villains destined for the big screen, not to mention a complete shift in digital storyboarding techniques, so we had a LOT to chew on.

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Jackie Chan Adventures, 2003

Here's the story of my brief tenure on the Jackie Chan animated series, including a complete copy of my one and only storyboard, AND the story of my even briefer encounter with Jackie Chan himself at the start of it all.

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Avengers Assemble season 1, 2012-13

Avengers Assemble was hands down the toughest show I ever worked on. Not only was I tasked with matching MCU production quality, I was given a team of untested artists to direct over long distance with the tightest deadlines I'd ever seen. Surprisingly, it was a challenge I was ready for and thrived on. Here is the story of how I ate that thing for LUNCH.

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Teen Titans: Trouble in Tokyo, 2006

I didn't keep track of which Teen Titans episodes I worked on, but I certainly remember what I did for the TV movie that brought the series to a close. it was something special. Trouble in Tokyo wasn't just the grand finale, it was...set in Tokyo. Knowing that we could dial the anime influence all the way up made it extra exciting.

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Monster High: New Ghoul at School, 2010

It's a pleasure when you can say yes to a job. It can also be a pleasure to say no, because it usually means that you're fully booked. But it's always a good idea to say yes whenever you can, especially if the job is outside your comfort zone. Because those are the jobs that have the most to teach you.

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Ultimate Spider-Man Season 1, 2011

This was my third outing with our friendly neighborhood wall crawler. My involvement in this series was more significant than the first two; it pushed me through a technological turning point and into Marvel Animation Studio for almost ten years. Fun was had along the way, but also a LOT of pain. Read all about it here.

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The Spectacular Spider-Man, 2007

There were six different Spider-Man cartoons over a stretch of almost twenty years, and I can proudly state that I am the only individual artist who worked on all of them. This is the story of my second outing. Easing into the show was like putting on well-worn shoes. I was back with Peter, Harry, and the rest after parting with them five years earlier.

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My First Spider-Man, 2003

This was the first of many Spider-Man cartoons I got to work on. It was also the first in CG, the first in widescreen, the first to follow the blockbuster 2002 movie, and the first to be brought to a complete standstill by executive infighting. Here you'll find tons of storyboards, complete animatics, designs, and a crazypants production story.

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Heavy Gear, 2000-2001

At last, I got to work on an animated TV series with EVERYTHING I liked: sci-fi, action, robots, and a big, sweeping story. Plus, it would be my first step into the new world of CG. But for every one of these blessings, there was also a curse. And some of them were deadly.

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Godzilla The Series, 1998

Like all red-blooded American boys growing up in the 70s, one of my greatest heroes was a Japanese lizard. It was interesting for all of us at Sony to "graduate" from Ghostbusters academy into this new project. It gave us a unique vantage point of the movie as the buzz was rising and everyone was imagining the best outcome. We saw a lot, we learned a lot. And I remember plenty about it, so let's get started.

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Extreme Ghostbusters, 1996-97

Five years after The Real Ghostbusters wrapped, who were ya gonna call? The new batch? The next generation? Nope, the Extreme Ghostbusters. When this series went into production, I was lucky enough to be on the ground floor and it changed my life forever. What I thought would be a lifetime of making comics turned into a lifetime of making comics and TV cartoons. This is where it truly got started.

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Young Justice, 2011-2012

2011 was the year I made the transition from analog to digital drawing (a requirement to continue being employable), and it was like transferring from one airplane to another while both were in flight. On the other hand, 2011 was the year of some pretty great assignments. Avengers EMH and Ultimate Spider-Man on the Marvel side, and Young Justice on the DC side. I didn't do a lot for Young Justice, but I enjoyed every minute of it.

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Scooby Doo Mystery Incorporated, 2012-13

When I was a kid, Scooby Doo was my Saturday morning anchor. When I grew up and discovered anime, it made everything I watched as a kid look like junk with Scooby Doo as its chief representative. When I entered the animation industry, I couldn't imagine myself ever stooping so low as to work on a Scooby Doo cartoon. Fate, of course, had other plans.

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Wing Commander Academy, 1996

This was the first TV cartoon I ever worked on, and it was a perfect fit in every way. Based on the famous computer game series, it was loaded with high-octane sci-fi space fighter action. The staff took a chance on me, and it turned into a wild ride that went beyond everyone's expectations, including my own. It was a true right time/right place story with exactly the right amount of luck!

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Batman: The Brave and the Bold Season 1, 2008

When I joined the crew of Batman: The Brave and the Bold in 2008, it was the beginning of a hugely enjoyable run that lasted for three seasons. I made it a point to save a lot of the materials from that production, so there's a ton of it to share. In this article, I’ll focus on my contributions to Season 1.

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Posted in: TV Cartoons