Posted on September 17, 2022
The universal gaming system developed by Steve Jackson worked for martial arts scenarios, and this book contained three of them. Each of the three was illustrated by a different artist, and I was assigned one titled Dark Arena. Imagine a Kung Fu movie in which fighters are abducted and forced to face each other in the ring and you won't be far off.
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Posted in: Game Days
Posted on August 22, 2022
It's always nice for an artist, especially one with a long resume, to surprise themselves on an assignment. This project did that for me. It was my second time illustrating a TORG sourcebook for West End Games, and the job was HUGE. Over 40 illustrations from a genre-bending scenario of Earth beset by inter-dimensional invaders. The setting was future Tokyo, and though it would be another 14 years before I started visiting Tokyo in person, my head was already there via the worlds of anime and manga.
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Posted in: Game Days
Posted on July 22, 2022
Arsenal was a sourcebook for Shatterzone dedicated to "guns, goods, and gadgets." It included a playable mini-adventure that put some of them to immediate use. I was one of five illustrators who contributed, so I didn't do a lot. But any time I glance back at these drawings, I'm surprised by how much I still like how them.
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Posted in: Game Days
Posted on June 23, 2022
Supers was a game published by Steve Jackson Games in 1989, and it was a catchall term for characters with super powers. Supers Adventures was a spinoff involving space heroes (my favorite kind). The book contained four scenarios, and I was hired to illustrate the first one, titled Jupiter Blues.
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Posted in: Game Days
Posted on May 17, 2022
This looks like a comic book, and it is, but it was also a game from Dark Tower Enterprises, an Illinois-based company that wanted to fuse comics and games into a single experience. 1991 was my first full year as an inker and this was my first opportunity apply those skills to a superhero project. The results: not great.
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Posted in: Game Days
Posted on April 27, 2022
Though the majority of my illustration work for West End Games was in their Star Wars RPG line, they occasionally threw other assignments my way. This was one of them. Before I knew it, I was drawing zombies and swashbucklers and haunted houses for the first time and actually doing pretty well at it. It's kinda nice when you can feel the gap closing between what you aspire to do and what you can actually accomplish.
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Posted in: Game Days
Posted on March 19, 2022
I'm at a real loss to say anything substantial about this project because, well, I don't know if it ever actually got published. All I can do is step aside and share the work itself. If anyone out there recognizes it or knows something that can help me sleuth out the details, I'd be ever so grateful.
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Posted in: Game Days
Posted on February 25, 2022
Someone at R. Talsorian games decided this novel by Larry Niven was a good basis for a role-playing game, so they published one in 1992 and hired me to contribute some illustrations. Looking at them now, I can tell it was an assignment that came and went while I was still figuring out how to ink with a brush. Getting better, but there was still some distance to travel.
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Posted in: Game Days
Posted on January 27, 2022
This was a spinoff of the highly successful Cyberpunk RPG from R Talsorian Games. I was asked to design gadgets, weapons, personal gear, and other trinkets to load out a character for gameplay. What did 2020 look like in 1992? Find out here!
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Posted in: Game Days
Posted on December 27, 2021
Iron Crown Enterprises (I.C.E.) started out in 1980 with some original game properties, then scored a home run two years later when they became the first company to license a Middle Earth RPG. They added a well-regarded miniatures battle game called Silent Death in 1990. That set the stage for me to cross their path and illustrate this expansion book.
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Posted in: Game Days
Posted on November 24, 2021
Here's another job that came out of the blue one day. I don't remember how I got it; maybe I contacted Steve Jackson Games, maybe they contacted me. Either way, I got a chance to contribute to one of the most long-lived and enduring role-playing games ever made.
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Posted in: Game Days
Posted on October 22, 2021
This volume from West End Games had quite a prophetic title. It was the end of a 4-book campaign for them and the end of a career phase for me. I had just gotten my beak wet in the TV animation world, and freelance illustration work was on the way out. This wasn't just my last Star Wars assignment (of 12) for West End, it was my last Star Wars project of any kind.
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Posted in: Game Days
Posted on September 22, 2021
Getting to contribute to the 2nd Edition of West End's Star Wars RPG was an honor. It was also my first and only color assignment for them, and I tackled it with gusto.
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Posted in: Game Days
Posted on August 23, 2021
Kathol Outback was part of something called the "DarkStryder Campaign," a series of connected adventures that took players into new and remote regions that didn't necessarily fit into the established Star Wars aesthetic. It's a big galaxy, so anything goes.
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Posted in: Game Days
Posted on July 21, 2021
This project from West End Games came to me in a time of significant transition in my approach to art production. When I learned what Photoshop could do, I started playing a game of Jenga with my art. What parts of the process could I eliminate before the whole thing came toppling down?
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Posted in: Game Days
Posted on June 24, 2021
This assignment from West End Games came at the peak of my freelance comics career. Star Wars game illustrations were getting rare, but looking better as a result of all the time I'd spent honing my skills. The concept for this book was for gamers to visit several different spaceports in the Star Wars galaxy and get into all sorts of fun trouble.
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Posted in: Game Days
Posted on May 20, 2021
When the "Thrawn trilogy" novels came out from '91 to '93, West End did a sourcebook for each one of them. I was lucky enough to land an assignment for the final one. It came to me in the midst of my best years as a comic book artist, when I was regularly inking my own work and feeling good about the results.
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Posted in: Game Days
Posted on April 21, 2021
My sixth assignment from West End Games was a modest one, but exciting. Once in a while, they'd come out with a sourcebook tie-in to a separate Star Wars project. This one adapted and expanded material from the Han Solo novels by Brian Daley. I finally got to draw everyone's favorite piece'a junk and visualize some of the things that previously existed only as words in those baffling noves.
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Posted in: Game Days
Posted on March 28, 2021
The illustrations that appeared in this volume were originally drawn for The Politics of Contraband. My guess is that the content for that book was overproduced, and some of it got diverted into this one. The environment is a trader/smuggler route called the Kira Run, and the book contains seven different playable adventures. My work was used for two of them.
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Posted in: Game Days
Posted on
This adventure was about smugglers taking jobs that got them in over their head, which apparently happens all the time in the Star Wars galaxy. I was the solo artist on the book (nyuk nyuk), so I got to design a gang of reprobates and put them through their paces.
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Posted in: Game Days