Chaser Platoon 5 & 6, 1991

The finale of my six-issue series! For the mech-pilots of Chaser Platoon, galactic war was a way of life…until one mission changed them forever. When the speartips of two armies meet above the bleeding scar of a secret planet, strategies collapse and everything shifts in the blink of an eye. One way or another, the mission ends here!

Continue Reading >

Posted in: Pro Comics

TORG: When Axioms Collide, 1992

Though the majority of my illustration work for West End Games was in their Star Wars RPG line, they occasionally threw other assignments my way. This was one of them. Before I knew it, I was drawing zombies and swashbucklers and haunted houses for the first time and actually doing pretty well at it. It's kinda nice when you can feel the gap closing between what you aspire to do and what you can actually accomplish.

Continue Reading >

Posted in: Game Days

Jackie Chan Adventures, 2003

Here's the story of my brief tenure on the Jackie Chan animated series, including a complete copy of my one and only storyboard, AND the story of my even briefer encounter with Jackie Chan himself at the start of it all.

Continue Reading >

Posted in: TV Cartoons

Mecha Mania, 2002 (Part 2)

In Part 1, I described how I got the assignment to draw robot designs for the first segment Chris Hart's Mecha Mania book. As I explained therein, I was not 100% thrilled with Chris' presentation choices. Shown here is my work for two subsequent segments, which I also took issue with for...reasons.

Continue Reading >

Posted in: Mystery Grab-bag

Star Wars: Ringworld, 1981

Pursued by a sadistic Imperial admiral, Luke, Leia, and the droids take shelter on a neutral planet where they both find old acquaintances on opposite sides of the conflict. But the empire is ready to bring this refuge down on all of them! I took a LOT of creative steps forward with my third Star Wars graphic novel, created in the summer of 1981 when I was 16.

Continue Reading >

Posted in: Kids Comics

Chaser Platoon 3 & 4, 1991

The middle issues of my 6-issue series were all about expanding the story and building tension. In the same way the plot-heavy issue 1 set the table for the action-heavy issue 2, 3 and 4 both set the table for 5 and 6. They also used up all the previous material I'd written for my Votoms fanfic, so after I crossed that line it was all fresh territory for me, too.

Continue Reading >

Posted in: Pro Comics

Combat, 1992

I'm at a real loss to say anything substantial about this project because, well, I don't know if it ever actually got published. All I can do is step aside and share the work itself. If anyone out there recognizes it or knows something that can help me sleuth out the details, I'd be ever so grateful.

Continue Reading >

Posted in: Game Days

Avengers Assemble season 1, 2012-13

Avengers Assemble was hands down the toughest show I ever worked on. Not only was I tasked with matching MCU production quality, I was given a team of untested artists to direct over long distance with the tightest deadlines I'd ever seen. Surprisingly, it was a challenge I was ready for and thrived on. Here is the story of how I ate that thing for LUNCH.

Continue Reading >

Posted in: TV Cartoons

Mecha Mania, 2002 (Part 1)

One day in 2001, artist/writer Christopher Hart invited me to contribute to his next proejct, a how-to-draw book on Japanese-style mecha design. The timing was good, and mecha design is close to my heart, so I relished the chance to turn it into a learning opportunity. But I have to report some mixed feelings about the end product...

Continue Reading >

Posted in: Mystery Grab-bag

Star Wars: Mission of Doom, 1981

This tale was inspired by a couple different sources: the original Battlestar Galactica (specifically the Fire in Space episode) and a summary for a sci-fi story (I think) in which a spaceship had to maintain a specific weight to reach a destination at a specific time. Any idea that would spark another Star Wars comic was fine by me.

Continue Reading >

Posted in: Kids Comics

Chaser Platoon 1 & 2, 1991

For the men of Chaser Platoon, galactic war was a way of life...until one mission changed their lives forever. In our enlightened times, stories and rumors abound in the popular culture about corporate greed and indifference. This is a story of accountability. Here you'll find the first two issues of my 6-issue SF mecha action series, originally published by Aircel Comics.

Continue Reading >

Posted in: Pro Comics

Dream Park, 1992

Someone at R. Talsorian games decided this novel by Larry Niven was a good basis for a role-playing game, so they published one in 1992 and hired me to contribute some illustrations. Looking at them now, I can tell it was an assignment that came and went while I was still figuring out how to ink with a brush. Getting better, but there was still some distance to travel.

Continue Reading >

Posted in: Game Days

Teen Titans: Trouble in Tokyo, 2006

I didn't keep track of which Teen Titans episodes I worked on, but I certainly remember what I did for the TV movie that brought the series to a close. it was something special. Trouble in Tokyo wasn't just the grand finale, it was...set in Tokyo. Knowing that we could dial the anime influence all the way up made it extra exciting.

Continue Reading >

Posted in: TV Cartoons

Secret Comics: Dataworks 1997 Annual Report

I've said it before in these pages, but it bears repeating: if you really want to draw comics, don't be picky about where your opportunities come from. When left to our own devices, we draw what we love, whether it's spaceships or horses or monsters. Which is just fine. But there's a limit to what you can learn from what's already inside your own head. And the potential for comics as a learning tool is practically limitless.

Continue Reading >

Posted in: Mystery Grab-bag

Ghostworld, 1981

Here's something I figured out as a fantasy/SF/comic book writer: there are certain cliches you have to work out of your system before anyone will take you seriously. See if you can guess which one I got out of my system with this story.

Continue Reading >

Posted in: Kids Comics

Roots of Chaser Platoon, 1986

In 1991, I got Malibu Comics to publish a 6-issue series I created, an SF war story titled Chaser Platoon. This article presents the roots of that project for the first time anywhere. You can call it my Fifty Shades of Grey, since it started out as fanfic for something else: Armored Trooper Votoms.

Continue Reading >

Posted in: Pro Comics

Chromebook 2, 1992

This was a spinoff of the highly successful Cyberpunk RPG from R Talsorian Games. I was asked to design gadgets, weapons, personal gear, and other trinkets to load out a character for gameplay. What did 2020 look like in 1992? Find out here!

Continue Reading >

Posted in: Game Days

Monster High: New Ghoul at School, 2010

It's a pleasure when you can say yes to a job. It can also be a pleasure to say no, because it usually means that you're fully booked. But it's always a good idea to say yes whenever you can, especially if the job is outside your comfort zone. Because those are the jobs that have the most to teach you.

Continue Reading >

Posted in: TV Cartoons

Secret Comics: The Wall, 2006

All the way back in 2006, a strange little project fell into my lap via a friend in the comics biz. It was a sort of horror anthology called Tales of The Spooky. the comic never got done for reasons that I never learned, but I still have the materials for the story, so now it can finally see the light of day. And it's still just as creepy.

Continue Reading >

Posted in: Mystery Grab-bag

Music collection: Anime theme songs

Theme songs for anime shows have a unique, rarified energy. If you've heard even a few, you won't be surprised to learn that countless compilation albums exist. From straight up reprints to remixes to genre-bending covers to live performances, just about everything can be found in just about any form. And they're essentially limitless. No two collectors will have identical libraries.

Continue Reading >

Posted in: Anime World